A Chump Like a Candle
Hello. Here is the pellucid I finished in May or so. This image to the left is the "intended" viewing angle. Below I've put a multi-anlge (unlit) composite as well.
This piece took me forever. I was trying to figure out a way to get away from using virgin foam. I got a bunch of oddly shaped foam bits from a local "Foam Factory" (they cut foam for packaging and pillows and things). My efforts to use them piecemeal weren't coming out quite the way I wanted, so I had the brilliant idea of cutting the scrap to uniform square dimensions and then just varying the length of the stick.
I thought this could be a quick way of standardizing the production, and then I could work quickly, but damn! Some time you should try holding all the pixels in an image together physically; it can be a challenge, especially if you refuse to introduce any foreign materials into the mix. I didn't want to do that because this piece is made of polyethylene, which is basically you standard milk-jug plastic which means that it's totally recyclable. Not that I particularly want to recycle it, but I kinda liked keeping the material in a cradle-to-cradle kind of purity. Nothing but polyethylene, and minimal wiring to hang the light behind it.
So anyway, after first standardizing the dimensions, I then had to cut the pixel-lengths, then I had to build frameworks to keep them in place until I thought it was ready enough to heat-fuse together. Sheesh. I won't be doing that again. The pixels were fairly coarse in the end, and I ended up do some shaping of each individual pixel. It was a lot of work!
While I really like the topographic sculptural nature of this piece, the imbedded image is a lot harder to read than my earlier pieces. What do you seen in there? In person I hear the same interpretation over and over again, and I'm wondering if you'll see the same thing just seeing an image instead of a 3d object.
In the many hours I worked on this piece I recognized some interesting references in it: Maya Lin, Chuck Close, The Matrix.